Programming Games in JavaFX - Part 1

Learn the basics of programming games using JavaFX. This easy to follow series of tutorials will get you started.

June 19th, 2009 READ MORE...

Programming Games in JavaFX - Part 2

The result of this lesson will be a ship that pivots when the left and right arrow keys are pressed. But there's a little more to it than that; we'll also be building our game engine so that it can handle animation.

June 30th, 2009 READ MORE...

Programming Games in JavaFX - Part 3

In this lesson we'll complete the code that controls all the movement of our ship.

June 30th, 2009 READ MORE...

Programming Games in JavaFX - Part 4

In this lesson we'll give our ship some fire power to launch bullets.

June 30th, 2009 READ MORE...

Programming Games in JavaFX - Part 5

Now that our ship can shoot bullets, we'll need to give it some targets.

June 30th, 2009 READ MORE...

Programming Games in JavaFX - Part 6

By the end of this lesson we'll have a complete game, although it will be crude and there will be plenty of room for refinement. In this step we'll add collision detection so that we can determine when a bullet has hit an asteroid, and when the ship coll

June 30th, 2009 READ MORE...

Programming Games in JavaFX - Part 7

Let's make our game more interesting by splitting the asteroids into smaller ones when they are hit by a bullet.

June 30th, 2009 READ MORE...

Save the Earth - Video Game in JavaFX

Play the JavaFX version of Save the Earth!

May 12th, 2009 READ MORE...