Programming Games in JavaFX - Part 1Learn the basics of programming games using JavaFX. This easy to follow series of tutorials will get you started. June 19th, 2009 READ MORE... Programming Games in JavaFX - Part 2The result of this lesson will be a ship that pivots when the left and right arrow keys are pressed. But there's a little more to it than that; we'll also be building our game engine so that it can handle animation. June 30th, 2009 READ MORE... Programming Games in JavaFX - Part 3In this lesson we'll complete the code that controls all the movement of our ship. June 30th, 2009 READ MORE... Programming Games in JavaFX - Part 4In this lesson we'll give our ship some fire power to launch bullets. June 30th, 2009 READ MORE... Programming Games in JavaFX - Part 5Now that our ship can shoot bullets, we'll need to give it some targets. June 30th, 2009 READ MORE... Programming Games in JavaFX - Part 6By the end of this lesson we'll have a complete game, although it will be crude and there will be plenty of room for refinement. In this step we'll add collision detection so that we can determine when a bullet has hit an asteroid, and when the ship coll June 30th, 2009 READ MORE... Programming Games in JavaFX - Part 7Let's make our game more interesting by splitting the asteroids into smaller ones when they are hit by a bullet. June 30th, 2009 READ MORE... Save the Earth - Video Game in JavaFXPlay the JavaFX version of Save the Earth! May 12th, 2009 READ MORE... |
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